Novel Engineering Facilitators

Novel Engineering Facilitators

Elissa Milto

Before coming to the Center, Elissa was a classroom teacher, working with high school students with special needs. She began working with the CEEO in 1999 while teaching at a local school, bringing engineering into her English classroom. The following year she entered Tufts as a graduate student at the Center, taking classes in engineering and education, and received a M.Ed. Excited by the Center’s work and mission, Elissa continued working at the Center.

Laura Fradin

Laura graduated summa cum laude from Tufts University with a B.S. in Biology in 2016. She then completed her Master’s Degree in Education from the Technology, Innovation, and Education program at The Harvard Graduate School of Education. Laura has been part of the CEEO for over four years, working to design and implement various science and engineering curricula as a STOMP Teacher, STOMP Intern, and Workshop Leader. During her time at Harvard, she began working at BlocksCAD, where she helped teach coding and CAD to students of all ages, trained teachers to use the software and implement 3D printing in their classrooms, designed lesson plans, and grew the online community. As the Education Specialist at the CEEO, Laura works on multiple projects including, LEGO Outreach, Novel Engineering, Design and Engineering Workshops, and research projects. She also manages the STOMP program.

Jeremy Knowlton

Jeremy Knowlton, WMSI’s Youth Director and lead instructor, received his BS degree in Biology with a minor in Chemistry from the University of North Carolina at Chapel Hill in 2014. After graduating college he worked two years for the Appalachian Mountain Club’s A Mountain Classroom and Teen Wilderness adventures, where he led school groups on educational trips focusing on topics such as Geology, Ecology, and Leadership. Jeremy has been running WMSI’s Mobile STEM Lab since 2016, growing the program to include 12 schools with 110-120 school visits per year while also running a thriving Summer Camp program. Jeremy is passionate about education and empowering students to learn and explore using creative methods. During his off time he enjoys trail running, hiking, and rock climbing in the White Mountains of New Hampshire.

William Church

Bill is a former public school physics teacher who has used engineering design challenges, real world science investigations, and technology toolsets in STEM classrooms for over twenty years. Bill has presented his work on project based learning at many national conferences and co-authored a book ofclassroom activities entitled, Physics with Robotics.

At WMSI, Bill loves any opportunity to support STEM education and creative problem solving. His favorite conversations start with “what if” and follow curiosity through an almost endless set of possibilities. Bill loves to get outside with his family and explore New Hampshire’s mountains on foot, on bike, on skis, or even on the side of a cliff.

Bill has a BS in Physics from Binghamton University, a MAT in Curriculum and Instruction from Cornell, and a MS in Mechanical Engineering from Tufts University. Bill has been WMSI’s executive director since its start-up in 2013.

Liz Parry

Liz is an engineer, engineering educator and consultant. Liz worked for IBM for ten years in various engineering and management roles after earning her engineering management/mechanical engineering degree at the University of Missouri Rolla (now Missouri University of Science and Technology). She has held a position at The Engineering Place at North Carolina State University’s College of Engineering for over 15 years and her current appointment is as an Engineering Education Scholar in the Dean’s office. Liz has worked with the Engineering is Elementary (Museum of Science Boston) team for 10 years as a consultant and research partner/Co-PI. In addition, she has served as a partner and/or Co-PI on multiple grants from the National Science Foundation, the GE Foundation, National Institutes of Health and the Department of Education. In addition to teaching first year engineering at NC State, Liz conducts both EiE and integrated stEm professional development and coaching for Discovery Education and others. She is also a professional development facilitator for the Novel Engineering project from Tufts University. Liz was the founding chair of Board of Directors committee on P12 Engineering Education for the American Society of Engineering Education and led the 12000-member organizations recently concluded “Commit to P12 Engineering” effort. Liz is a frequent speaker in the US and abroad, and has authored over 50 papers and articles and three book chapters on engineering education. In 2015, President Barack Obama awarded her the prestigious Presidential Award for Excellence in Science, Mathematics and Engineering Mentoring (PAESMEM) for her decades long work with students from groups underrepresented in STEM. Liz was elected as a Fellow in the American Society for Engineering Education in 2016.

Amber Kendall

Amber has a varied background in STEM education, beginning as a Physics undergraduate at North Carolina State University. She has spent several years in the classroom as a high school physics teacher including time at the NC School of Science and Math, a residential public school for gifted students. As a graduate student at Tufts, Amber’s research interests included scientific representation and modeling, engineering design in the early-elementary classroom, and the development of project-based, integrated STEM curricula. Since graduating from Tufts, Amber has taken a position as Coordinator of STEM Partnership Development in the College of Engineering at North Carolina State University. She is the project manager for the college’s NSF-funded Research Experience for Teachers program, and conducts K-12 teacher professional development and other outreach through The Engineering Place. For fun, Amber likes to engineer costumes with her husband and son. Using fiber arts, 3-D printing, and foam construction, they bring to life themes ranging from historical clothing to video games and comic books.